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And rules for Alchemy.A DM who's tired or not impressed enough with the items from the PHB will enjoy this.The Alchemy rules flesh out potion brewing for characters.This is not a necessity for a 4E campaign. More like a little extra icing on a yummy cake.
Or how about the medusa must-have, a mirror. If you have the extra dough for it.Nominrath No. even the high level ones.The new weapons and armor are welcome, as are the vehicles and mounts, but I have one question. Can be.
Personally, I don't find too many of the magic items (in both the Player's Handbook and this book) too overwhelming. Where are things like a spyglass or manacles. What about locks.The Alchemical items are a definite plus, though.Bottom line is; do you have to have this book. Is it worth it. Overall, it's only an ok addition to what's already in place.
Where are the more mundane speciality items. Is it useful.
It provides additional rules about items to spice up your D&D 4e game. Good book to get. I will recommend anyone playing D&D to get this book.
The result is easy to navigate and offers plenty of new items.The items are, unfortunately, less than spectacular. The reason for the middle of the road rating is the lack of big, interesting magic.This book will give lots of options to help tweak characters or make combat a bit more of a puzzle, but over all, it feels.underwhelming. .but little pizzaz.The book is laid out well, taking all the cues from the previous releases in this edition. There are plenty of items that give lots of little advantages in combat and certainly plenty of effects for weapons and armor.
This book is filled with loot, and your players will love it. I think it's more a DM book than a player book, so think about that.It has easy to use tables to search out your items and you can combine them easily in every story.
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